Eternal Campaign
One shared world, played by the classic Basic and Expert rules.
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It is an old-school game, faithful to Moldvay and Cook, and unforgiving. Characters die at 0 hp. Treasure is the point, and most of the experience comes from it.
There is no balance to the encounters. Everything is rolled, and you survive by wits and preparation. Sometimes that means you run.
You lead a Company: six free characters to start, and more for coin. Weight matters, and so does your light. The monsters see in the dark. Your characters do not.